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www.ethanwiner.com
The Art of Equalization
by Ethan Winer
A growing number of audio enthusiasts
are using equalizers to adjust their stereo system's
frequency response, whether to compensate for room
acoustics or for creative recording purposes. An
equalizer is a device that allows you to adjust the
frequency response of an audio signal, and even
conventional bass and treble controls qualify as
equalizers. More often, however, the term implies
equipment that is more complex and sophisticated, such
as that used by a mixing engineer. Let's take a look at
some of the reasons equalization (EQ) is useful and how
its implementation has developed into a high art.

Standard bass and treble tone controls are broadband
devices that have the greatest effect at the frequency
extremes - that is, the highest highs and the lowest
lows. While this is fine for touching up the response in
your car stereo, it offers little help in correcting
narrow-band colorations, which often are quite
disturbing. For example, a peak in the response of an
audio system in the middle-treble region can produce a
shrill or scratchy quality that a normal treble control
cannot effectively tame. Turning down the treble enough
to eliminate the shrillness kills too much of the
highest treble, robbing music of clarity and sparkle.
Similarly, using a bass control to correct tubbiness or
muddy bass response also falls short of success. Turning
the control down to relieve such mid-bass exaggeration
would simply remove the deepest frequencies so important
to life-like reproduction, while perhaps still allowing
some muddiness to persist. There's got to be a better
way - and there is.
Enter the Graphic Equalizer. The
graphic equalizer has become very popular in recent
years. It is called graphic because, as the
front-panel sliders are adjusted, their positions give
an approximate display of the resultant frequency
response. These devices divide the audible spectrum into
five or more frequency bands, and allow adjustments to
each band via its own boost/cut control. Instead of
broad adjustments of treble, bass, and maybe the
midrange (sometimes called presence), we now have
independent control over the low bass, mid-bass, high
bass, low midrange, and so forth. If we attack that
shrill mid-treble emphasis with an octave-band graphic
equalizer, we should be able, more or less, to correct
for only the troublesome peak. We'll have to settle for
"more or less" because it is unlikely that any response
anomaly will correspond exactly to the frequencies
available on even a ten-band device. Therefore, many
professional sound contractors, recording studios, and
audio enthusiasts seeking precise results use the even
greater resolution afforded by 1/3-octave equalization.
The 1/3-octave graphics usually have 27 bands and can,
when teamed up with the proper measuring equipment, be
used to make just about any high-quality speaker system
flat to within a dB. or two over much of the audible
range. But there's much more to EQ than simply
correcting less than ideal loudspeakers and listening
rooms.
EQ IN THE STUDIO
Now, let's look at the professional
recording studio with its abundant knobs, lights, and
buttons. This is where the multiple original tracks are
adjusted in level and equalized before being mixed
together to comprise the final two-track product. The
key phrase is "before being mixed." Whereas the home
listener can alter the program only in its entirety, the
recording engineer can - and must - equalize sounds
picked up by each microphone separately. The tool of
choice for this application is yet another equalizer
referred to by many as the console type.
Virtually all professional mixing consoles use this sort
of device, with one available for each mike or line
input. Additional equalizers are often devoted to echo
and reverb lines to tailor the tone of those devices.

The last controls, the Peak/Shelf
switches, change the basic shape of the response curve.
This is shown in Figure 2, where in both cases treble
frequency has been set to 3.2 KHz. and 12dB. of boost is
applied. The upper curve represents the switch in the
Peak position while the lower curve shows a Shelf.
Notice that, while the treble peak affects mainly the
specified frequency, there is still some influence on
nearby frequencies, whether boosting or cutting. In the
Shelf position, the boost or cut reaches its maximum [or
more commonly, is 3 dB. shy of the maximum] at that
frequency and remains there for all higher frequencies.
The same principle applies to the bass control. The
boost or cut reaches maximum at the named frequency but
instead continues downward thereafter. The midrange has
no shelf capability, but the more expensive recording
consoles generally have a second, additional midrange
control for added flexibility. Figure 3 shows bass shelf
cuts at four different frequencies. Figure 4 illustrates
the effect of varying the bandwidth of a midrange dip.
Bandwidth? Well, now we're talking about the
parametric equalizer, the most recent addition to the EQ
machine family.
PARAMETRIC POWER
In a sense, the parametric equalizer
is the most powerful of the equalizer types, allowing
continuous adjustment of all equalization parameters
(hence the name). It is structured similarly to the
console equalizer, but there are differences worth
elaborating. First, and probably most important, all
controls of a parametric are continuously adjustable.
Potentiometers, rather than discrete, switch-related
resistors, are employed as the tuning elements, allowing
a choice of virtually any center frequency. Boost and
cut controls are also continuous and frequently offer a
range of +/-20 dB, more than is characteristic of other
equalizer types.

Another important difference is the
inclusion of a bandwidth control. It was explained
previously that when boosting or cutting a frequency,
the effect spills over to adjacent frequencies. How far
away from the indicated center this influence extends is
determined by the setting of the bandwidth control. When
set to Narrow, only a small range of frequencies are
influenced. This is particularly useful for applications
such as removing extraneous ringing and false tones from
a drum, but without changing the basic sound character.
On the other side of the coin, this narrow-band setting
can be used to emphasize a single tone and can often
effectively "purify" a muddy-sounding tom tom by
boosting the fundamental pitch. Of course, this is not a
substitute for proper tuning of the drums, but when all
else fails... Except when dealing with drums and perhaps
some tuned percussion instruments like triangles or
cowbells, narrow-bandwidth boosts should usually be
avoided because unpleasant resonances or other bad
effects may be revealed when the mix is heard on
different speakers. In fact, most recording studios have
alternate speaker systems available for making instant
comparisons.
Broad-bandwidth settings accentuate a
larger range of frequencies, which is often more natural
sounding than narrow bandwidths. Parametric equalizers
are inherently peaking rather than shelving devices, but
a wide setting can reasonably approximate a shelf. Do
not confuse peaking with boosting, though. Peaking
refers only to the shape of the curve, not to whether it
is being boosted or attenuated.
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All this newfound versatility,
however, is not without some potential drawbacks.
Probably the most obvious is the lack of precise
repeatability. Since the operating controls are
continuously variable, it may be difficult to recreate
settings exactly to perhaps undo something you later
don't like. Another factor is noise. Parametric
equalizer designs generally use more op amps per
frequency band than do graphic and console types. This
means that cumulative noise can be more of a problem,
especially when large amounts of boost are used.
Distortion can build up in a similar fashion, though the
latest high-slew rate, low-noise FET input op amps are
bringing both of these factors under better control.
Still, most commercially available units have a switch
to bypass each band or section when it's not needed.
While studios have not unanimously
traded in all their old equalizers for parametrics, many
have added at least one or two. And some of the newer
mixing boards are showing up with equalizers having a
sweepable midrange band or a two-position switch for
sharp or broad peak shape selection. So a few of the
conveniences are added without having to go to a full
parametric design. Now that we've looked at the
different types of devices and know how they operate,
how can we use EQ to best advantage? When and how would
a professional recording engineer use it? Well, first we
should note that equalization can be used in two basic
ways; as a tool and for personal taste.
EQ AS A TOOL
If you reflect on the task of a
recording engineer, the idea that he or she is going to
run into problems should not seem surprising. The
difficulties encountered may lie in the areas of
instrumental balances, equipment overload,
signal-to-noise ratio, and frequency response, to name a
few possibilities. When the problem can be traced to
frequency response - and quite a few can - the equalizer
becomes an extremely valuable tool.
For example, one problem that occurs
regularly is caused by proximity effect, a bass
boost that occurs when a directional microphone is
placed close to the sound source. Here, the low-cut
filter would be your best bet. First, it will attenuate
the excessive low-frequency signal before it enters the
rest of the EQ circuitry, minimizing the chance of
overload; second, it will leave the bass control free
for other uses if needed. (If the mike offers a
switchable low-cut filter, use that to keep the unwanted
frequencies from getting into the preamp in the first
place, for even more overload protection.)
Another proper occasion to use the
low-cut filter is when recording vocals close-up. Not
only to reduce the proximity effect just mentioned, but
also to minimize popping Ps, which contain a lot of
low-frequency energy. Moreover, rumble and low-frequency
mud can enter your recordings from extraneous vibrations
such as walking on non-concrete floors, air
conditioners, and the like.
Treble is often accentuated to
increase clarity or to enhance the presence of a vocal
or string part that might otherwise be lost in the mix.
Horns, cymbals, acoustic guitars and many other
instruments can also be greatly enhanced in this way,
but the engineer must know where the formants (the most
important characteristic frequencies for the various
instruments) lie. Boosting high treble on an instrument
with little output in that region will do nothing but
add hiss. In fact, when dealing with such an instrument,
it is often possible to make a substantial improvement
in the signal-to-noise ratio by carefully reducing the
unnecessary high-frequency bandwidth with a treble
control on each channel for frequencies beyond the range
of interest. This is most effective when done during
mixdown, as tape hiss will also be reduced. For this
same reason, when treble boost is employed it is usually
best applied before the tape recorder.
EQ can also help to correct for poor
room acoustics. Recording live, even the most accurate
mike may not capture that terrific sound you hear when
you stand right next to the instrument. Close-miking may
help, but in many cases this is impractical since many
instruments do not radiate sound from a single point
source. Consider a grand piano, string bass, xylophone,
or gong. All of these project sound from a large surface
area, leaving no ideal single mike position that is
close to all parts of the source. Such large instruments
require a more distant microphone placement if a
well-balanced pickup is to be had. Unfortunately, as the
distance between source and mike increases, the
acoustics of the room begin to affect the sound. This
isn't always bad - a good room often adds a warmth and
character unobtainable in any other manner. But when a
close-up sound with lots of presence is desired,
equalization in the form of treble boost or midrange cut
can often do the trick.
SEASONING TO TASTE
While no one yet has been able to
define what sounds good and what doesn't, recording
engineers have developed various techniques for
emphasizing what they consider to be the more pleasant
qualities of musical sounds. In fact, most engineers
pride themselves on getting their own sound. This is an
area of taste, so naturally there are no hard, fast
rules to apply. Some good starting points can be
established, though, as follows. Generally speaking, you
would boost treble for clarity or presence (the midrange
can affect this too), and bass for fullness or punch.
Sometimes it seems that no matter how much top or bottom
you add, something is still not right. Often the real
culprit is one or more unpleasant resonances caused, as
mentioned earlier, by either microphone characteristics
or placement, or even by bad qualities within the
instrument itself, especially if it is out of adjustment
or of low quality. Eliminating these midrange resonances
will often improve the sound and minimize a need to
boost highs and/or lows.
To find these magic EQ settings, start
by turning off all but the principal microphone that is
picking up the instrument you're working with. If it's
the snare drum, for example, shut off the tom and kick
mikes. They'll interact later anyway, but the less you
need to concern yourself with now, the better. Next, try
boosting some different midrange frequencies, adding at
least 10 or 15 dB, to make the changes obvious. Where
you start naturally depends on the instrument. Since
physical resonances of instruments usually fall between,
say, 100 Hz. and 1 or 2 KHz., these frequencies are
likely starting points. After determining which one
sounds the worst, return to the flat setting
momentarily to allow your ears to readjust, and then cut
the chosen frequency in small steps until the optimum
improvement is reached. The same general plan can work
for boosting, although then you'd be looking for
frequencies that make the sound better when boosted
instead of worse.
When adding treble or bass, be sure
the controls are doing what you expect them to. If you
don't obtain an appreciable improvement, move on to a
different frequency. Remember, a lot of boost at the
extreme low end can route excessive infrasonic energy to
the loudspeakers, which could damage them. Similarly,
too much ultrasonic content can damage tweeters and
overload the tape deck. Even with VU meter indicators in
the black, safety is not guaranteed: the limited
frequency response of most meters sometimes prevents
them from giving a true picture. Also, VU meters tend to
miss sharp transients from drums and other percussion
instruments; the pointer simply cannot move fast enough.
Pre-emphasis (a form of treble boost) within the tape
deck can also aggravate the situation, so be
particularly careful at the slower tape speeds.
SPECIFIC INSTRUMENTS AND
THEIR CHARACTERISTIC FREQUENCIES
The chart below lists some common instruments with
frequencies at which boost or cut can be effectively
applied to cure various problems or obtain certain
effects. Indicated frequencies are necessarily
approximate, as no two instruments sound exactly alike.
The Comments column gives cautions or observations based
on experience. They should be taken as guidelines rather
than prescriptions, because every situation is different
and every recordist has his own sonic goals. A few
general hints may contribute to the effective use of
equalization.
(1) Your memory is shorter than you think; return to
a flat setting now and then to remind yourself where you
began.
(2) Make side-by-side comparisons against commercial
releases of similar types of music; this will help you
in judging overall blend.
(3) You can tailor the sound of an instrument only so
far without losing its identity; every instrument can't
be full, deep, bright, sparkly, etc. all at once. Leave
some room for contrast.
(4) Take a break once in a while. Critical listening
tends to numb one's senses after a while, especially if
you listen at high volume levels. Sounds may appear very
different to you the next morning.
(5) Don't be afraid to experiment. If you can't find
just what you want with equalization, try moving the
mike a little; if that doesn't work, move the
instrument. But, most of all, keep trying.
Common Frequencies For Equalization
|
Instrument |
Cutting |
Boosting |
Comments |
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Human voice |
Scratchy at 2 KHz. Nasal at 1 KHz. Popping
Ps below 80 Hz. |
Hot at 8 KHz. Clarity above 3 KHz. Body at
200-400 Hz. |
Aim for a thinner sound when blending many
voices, especially if the backing track is
full. |
|
Piano |
Tinny at 1-2 KHz. Boomy at 300 Hz. |
Presence at 5 KHz. Bottom at 100 Hz. |
Don't add too much bottom when mixing with a
full rhythm section. |
|
Electric Guitar |
Muddy below 80 Hz. |
Clarity at 3 KHz. Bottom at 125 Hz. |
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Acoustic Guitar |
Tinny at 2-3 KHz. Boomy at 200 Hz. |
Sparkle above 5 KHz. Full at 125 Hz. |
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Electric Bass |
Thin at 1 KHz.
Boomy at 125 Hz. |
Growl at 600 Hz. Bottom below 80 Hz. |
Sound varies greatly depending on the type
of bass and brand of strings used. |
|
String Bass |
Hollow at 600 Hz. Boomy at 200 Hz. |
Slap at 2-5 KHz. Bottom below 125 Hz. |
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Snare Drum |
Annoying at 1 KHz. |
Crisp above 2 KHz. Full at 150-200 Hz. Deep
at 80 Hz. |
Also try adjusting the tightness of the
snare wires. |
|
Kick Drum |
Floppy at 600 Hz. Boomy below 80 Hz. |
Slap at 2-5 KHz. Bottom at 60-125 Hz. |
For most pop music, remove the front head,
then put a heavy blanket inside resting
against the front head. |
|
Toms |
Boomy at 300 Hz. |
Slap at 2-5 KHz. Bottom at 80- 200 Hz. |
Tuning and adjusting the head tension makes
a huge difference too! |
|
Cymbals, bells, tambourines, etc. |
Annoying at 1 KHz. |
Sparkle above 5 KHz. |
[Analog only:] Record
these instruments at conservative levels,
especially at slower tape speeds. |
|
Horns and Strings |
Scratchy at 3 KHz. Honky at 1 KHz. Muddy
below 120 Hz. |
Hot at 8-12 KHz. Clarity above 2 KHz.
Strings are lush at 400-600 Hz. |
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